Reference (ART 307)

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A Short History of the Bauhaus (videos)

Some Bauhaus work examples 

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You guys will enjoy this video!! ❤

 

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Alex Mcleod

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Barry X Ball

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Boolean Buddha

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Carolyn Frischling

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Cécile B. Evans
The Virtual is Real

http://channel.louisiana.dk/video/cecile-b-evans-virtual-real

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“I just don’t believe in the word ‘virtual’,” says artist Cécile B. Evans and argues that in today’s society, where drones are used for warfare and romantic relationships begin online we can no longer distinguish between the so-called real and the virtual.
As one of the most prominent voices of Post-Internet Art – a term covering art practices that engage with the Internet and new technologies – Cécile B. Evans’ work examines how digital culture has impacted the human condition. Over the past 10 years digital technologies have permeated our lives to such a degree that it is no longer possible to distinguish it from physical reality. “People worry that the real world will disappear,” says Evans, “and it’s not like the real world will evaporate and be usurped by the digital. In the best possible scenario it’s a collaboration between the two and it becomes a prosthesis for things we are unable to do, as opposed to a substitute.”
Cécile B. Evans (b. 1983) is a Belgian-American artist based in Berlin, originally trained as an actor at New York University. She is the recipient of the Emdash Award 2012 and the 2013 PYA Prize resulting in commissions for Palais de Tokyo in Paris and the Serpentine Galleries in London. Evan’s work has been shown internationally, e.g. at the 9th Berlin Biennale. For more about Cécile B. Evans see: http://cecilebevans.com

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Dominic Harris

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Since establishing Cinimod Studio, a multi-disciplinary, London-based practice in 2007, artist and designer Dominic Harris has gained international attention for his digitally-driven works of interactive art. Harris has devoted recent years to seamlessly blending natural phenomena with complex code through integrated electronics and innovative fabrication techniques. Inspired by the architectural interventions of James Turrell and Dan Flavin, Dominic offers viewers a sublime experience of their surrounding environment in his surreal installations that wryly illuminate the effect of digital culture on human perception in the information age. One of the artist’s most ambitious pieces invited participants to wildly gesture or attempt to change their own heart rate, which would in turn light up the London Eye.
Tags: British Furniture and Design, Digital Art, London Artists, Technology, Interactive, Contemporary Conceptualism, Installation

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Jon Rafman

http://9-eyes.com/

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Digital artist Jon Rafman is best known for his work around Google Street View, which he approaches as a repository of images that bring to the fore the relationship between technology and human experience. Concerned with the tension between the camera’s indifference and the human search for meaning, he has said, “While celebrating and critiquing modern experience, the technological tools themselves show how they can estrange us from ourselves.” For his ongoing project, Brand New Paint Job, Rafman appropriates elements from modernist paintings—by Joan MiróYves Klein, and Jackson Pollock, among others—using them as textures that he applies to digital renderings of 3D models, including busts, interior spaces, cars, and pieces of furniture.
Tags: Virtual and Augmented Reality, Post-Internet Art, Digital Art, Contemporary Canadian Art, Digital Culture, Related to Games, Contemporary Fact versus Fiction, Focus on the Social Margins, Cultural Commentary, Personal Histories, The Fantastic, Film/Video, Failure, Engagement with Mass Media, Surveillance, Installation, Grotesque, Erotic

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Kim Joon

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Karl Sims – Evolving Virtual Creatures With Genetic Algorithms

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Mattia Casalegno

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Mattia Casalegno is an Italian interdisciplinary artist, live-media performer and installation artist working in a broad range of media.
His multidisciplinary work is influenced by both post-conceptualism and digital art, and has been defined relational, immersive, and participatory.
His practice explores the effects new media have on our societies, investigating the relationships between technology, the objects we create, our subjectivities, and the modes in which these relations unfold into each other.
His work is been exhibited extensively and featured in publications such as “A Touch of Code” ed. Gestalten Books, “New Media Design” ed. Sometti; and “Deleuze and Audiovisual Art”, Manchester Metropolitan University. He is recipient of a Center for Cultural Innovation and a Young Italian Network Grant; winner of Electrowave in 2003 and finalist to the New Technological Art Awards in 2014. In the last year he was artist in residence, among others, at Budafabriek Kunstcentrum in Belgium and Eyebeam, NY.

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MSHR 

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MSHR is the art collective of Birch Cooper and Brenna Murphy. Their work meshes digital sculpture, analog circuitry and ceremonial performance. The duo constructs and performs cybernetic compositions using synthesizers of their own design. For exhibitions, they install macro-arrangements of these sculptural instruments to create immersive light-sound-scapes. In their performances, they engage the systems through a series of unique interfaces. They also work with 3d modeling programs to design virtual reality spaces, embedded with generative computer music systems. MSHR’s sculptural, musical and electronic work inform each other deeply, creating the meta-form that is their collaborative practice.

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Panther Modern  – curated by La Turbo

http://panthermodern.org/

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PUSSYKREW

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Pussykrew is an interdisciplinary duo of Tikul and mi$ gogo. Their creative practices range from multimedia installations, 3D imagery, videoclips and audio-visual performance, to DIY electronics and sculpture design. Pussykrew is originally from Poland, developed globally via Ireland, UK, Berlin, Brussels, Shanghai and online environment. Pussykrew explores post-human concepts, corporeal aesthetics, urban landscapes and fluid identities with their synthetic-organic notions, constantly searching for liminal states within the digital realm.
Pussykrew is creating gender-bending visual journeys, filtered through carnal data mesh, liquid dysphoria and 3D fantasy shuffle. Pussykrew pieces are known for their multi-sensory purposes and physical affection.

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Robert Lazzarini

http://www.robertlazzarini.com/motel-door/

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Tim Noble & Sue Webster

http://www.timnobleandsuewebster.com/artwerks.html

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Tim Noble and Sue Webster take ordinary things including rubbish, to make assemblages and then point light to create projected shadows which show a great likeness to something identifiable including self-portraits. The art of projection is emblematic of transformative art. The process of transformation, from discarded waste, scrap metal or even taxidermy creatures to a recognizable image, echoes the idea of ‘perceptual psychology’ a form of evaluation used for psychological patients. Noble and Webster are familiar with this process and how people evaluate abstract forms. Throughout their careers they have played with the idea of how humans perceive abstract images and define them with meaning. The result is surprising and powerful as it redefines how abstract forms can transform into figurative ones.
Parallel to their shadow investigations, Noble and Webster have created a series of light sculptures that reference iconic pop culture symbols represented in the form of shop-front-type signage and carnival shows inherent of British seaside towns, Las Vegas and Times Square. With the aid of complex light sequencing these signs perpetually flash and spiral out messages of everlasting love, and hate.

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Takeshi Murata

http://www.ratio3.org/artists/takeshi-murata/images

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Yorgo Alexopoulos

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New-media artist Yorgo Alexopoulos transforms paintings, photographs, film, and sculptures into digital imagery for lush, immersive video installations. Alexopoulos explores humanity’s unending quest to understand existence, death, and the universe, or as he describes, “how we as human beings are constantly trying to interpret things: what happens after we die, what happens before we are here[…].” He attempts to convey human processes of interpretation and perception by intermixing religious iconography, expansive views of outer space, land- and seascapes, geometric shapes and patterns, and shades of color in his works. Set to evocative music, these images flicker, morph, and stretch across multiple monitors—an encompassing, expansive vision of the richness of the world and how we both see and represent it.
Tags: Multiple Screens, Animation, Psychedelic, Digital Art, Digital Culture, Grid, Technology, Film/Video, Biomorphic, Mixed-Media, Color Theory, The Fantastic, Nature, Outer Space, Landscapes, Narrative

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Tian Xiaolei

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Trnio

http://www.trnio.com/

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A cool tutorial:

https://support.solidangle.com/display/AFMUG/Anisotropic+Brushed+Metal

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Really Fake, or Faking Reality? Simulacra, Fake Art, and Breaking the Frame: A Conversation between Patrick Lichty and Claudia Hart

http://www.furtherfield.org/features/really-fake-faking-reality

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artwork by Wang Yefeng (Frank)

 

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